![]() Again, many thanks to Capcom Unity for the codes! This round, I'd like for you guys to discuss what you think the Mega Man series as a whole should do next: continue on with more classic series sequels, or go back and revisit some other ones like X or Legends, or maybe even a brand-new series? New collections? Which anticipated games/sequels would you like to see come to fruition one of these days? X9? Legends 3? ZX3? MMPU or MHX2? Keep those comments going!įINAL UPDATE: This it, the last voucher! R2KJ-M2B5-JHH6Īh, what fun! Hope you all enjoyed, and congrats to the winners. With one voucher left, I've decided to change the subject for the sake of variety. UPDATE 2: Second voucher - CQRE-MRB9-2NNL Be sure to check out their Mega Man 10 collaboration fan-art contest, which is definitely something artsy fans should take a gander at. Our friends at The Mega Man Network are holding a similar contest, so this won't be your only chance to win )Ī big thanks to Capcom-Unity for this gracious opportunity. Oh, and I'm not the only one giving away codes today. I'll be posting the codes one at a time throughout the remainder of the day, so check back often! That's right, this is a first come, first serve deal so these will go fast. Just talk about Mega Man 11!Īfter I've seen a sufficient amount of feedback, I'll be updating this post with the vouchers. His stage requires smart decision-making because a series of conveyer belts and diverse traps will challenge the most masterful Mega Man pro.Ĭourtesy of the folks at Capcom-Unity, I've gotten my hands on four Mega Man 10 PSN download vouchers, which I intend to give away to you! Winning is relativity easy: simply drop a comment about your thoughts on a hypothetical Mega Man 11 would you prefer another 8-bit entry, or something different? What kind if bosses would you like to see? Playable characters? Whatever. This robot is enormously proud of himself and he will not give up easily, even he’s close to death! Make sure to watch out for the fierce attacks he unleashes from high jumps. And finally for the Special Stage 3 we have Ballade, the third Mega Man Killer created after Enker and Punk.Now folks are going to be tempted to rush through on these stages because they are timed, but be careful because the Parabombs in this stage will make life hell for you. He was designed to be bigger than Enker in size and his special attack is a rapid spinning tackle. Special Stage 2's boss is second Mega Man Killer Punk, also created by Dr. Special Stages 2 and 3 will be available the week of April 26th.The drill robot for instance will launch a threat from underground, so watch out! ![]() Mirroring his pokey appendages, there’s a variety of spiky hazards Mega Man will have to avoid in this particular stage. Wily's Revenge where he appears after the second set of Robot Masters. Some of you might remember him from Mega Man: Dr. Wily and has completely devoted himself to Mega Man’s destruction. For Special Stage 1, we have Enker, the first of the Mega Man killers. Special Stage 1 will be available the week of April 5th.Below, the official press release description for each special stage: Stages cost 100 WiiPoints, 80 MS points, and $1.00 on PSN. Jgonzo: Down and jump! No double tap in this one, but yes it will carry him further than a regular jump.Īccording to Capcom, the time attack special stages will be available throughout April beginning April 5 (along with Bass DLC). Specs: How is the dash performed? Double-tap a direction? Down + Jump? Both? Will Dash + Jump carry him further than a normal jump? Bass had to be redesigned for this 8-bit world and unfortunately, his double jump was a victim of this process. With Mega Man 9, and now Mega Man 10, we wanted to go back to Mega Man’s 8-bit roots and present a true 8-bit retro experience. Travis: Why doesn’t he have his Double jump? Jgonzo: Yes, Bass gets his own story later on in the game. LBD_Nytetrayn: Here's my question: does Bass get a story mode to call his own? Or is he simply "there" just because? In short, yes, the weaknesses from Mega Man & Bass carry over. Finally, Bass’ shots do not travel through walls a la Mega Man’s. He also can’t run and shoot like Mega Man, which makes him “stickier” to play as. First off, his damage per shot is roughly half that of Mega Man’s (to compensate for his rapid fire ability). Jgonzo: Bass plays almost exactly as he did in Mega Man & Bass, so of course, he inherits all of his weaknesses from that game. Capcom's Jgonzo has come through with a handful of details in regards to Mega Man 10's Bass mode in the form of a Q&A session between fans:Īsh: I have a question! Does Bass have the same weaknesses he does in Mega Man & Bass - namely, he can't run while shooting (he has to stay still) and his shots can't travel through walls (except when in Treble Boost mode)?
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